![]() ![]() ![]() Great program! Very easy and powerful tool to use so far.Never save as PDF only, but always keep an SVG file, because the * On the save dialogue, include a field to set the export scale (ie, "x pixels per inch/centimeter/etc") and have that embedded in the vector file so that the image loads into the vector program at the correct scale). * Combine contiguous color pixels into one shape (ie, remove the internal grid from large areas of color and export the outer boundary as a shape). Bonus points for the following refinements: Even exporting the entire image as a big gnarly vector grid would be great (and there's probably no need to support tilesets with this export function, just the entire image output). Outputting a direct vector file from PyxelEdit would be fantastic. ![]() I'd think it should be easy to replace every square pixel with a square vector object and wrap the whole thing up in a PDF output or whatever.ġ) Create art in Pyxel Edit (which is fast and easy)Ģ) Import the resulting bitmap into Adobe Illustrator and painstakingly scale it to the right sizeģ) Recreate the entire image by painstakingly snapping vector squares over the image (which is not fast and easy!) I need the precision and scalability of vectorized tiles for printing at high resolution, and Pyxel Edit has no suitable output for this. Simple in theory, as pixels are just a grid of perfect squares there are no bezier curves or other complex forms. The one thing I really wish Pyxel Edit could do is export a vector file. I'm currently using it for quick character and background design - but my current project is for print output, not screen display. It allows super fast sprite design and has a lot of great tools. This program is great for quick design and iteration on pixel art and tilesets. 21-year game dev veteran here, just started using Pyxel Edit and I'm loving it! ![]()
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